I am using a CinemachineVirtualCamera with:
- “Body” set to “Tracked Dolly”
- “Path” set to my Cinemachine Path
- “Follow” set to my Player game object
- “Auto Dolly” set to “Enabled”
This makes the camera follow my player along the path. So far so good.
My question is: Is it possible to specify an offset, so that rather than Cinemachine keeping my player in the vertical center of the screen, it keeps him in the lower half of the screen instead?
Basically, like the “Screen Y” property provided by the “Framing Transposer” (but working with “Tracked Dolly”).
PS: No, “Path Offset” cannot be used for this. And no, “Position Offset” does not achieve it either.