Tracked Dolly Player Follow in lower half of screen

I am using a CinemachineVirtualCamera with:

  • “Body” set to “Tracked Dolly”
  • “Path” set to my Cinemachine Path
  • “Follow” set to my Player game object
  • “Auto Dolly” set to “Enabled”

This makes the camera follow my player along the path. So far so good.

My question is: Is it possible to specify an offset, so that rather than Cinemachine keeping my player in the vertical center of the screen, it keeps him in the lower half of the screen instead?

Basically, like the “Screen Y” property provided by the “Framing Transposer” (but working with “Tracked Dolly”).

PS: No, “Path Offset” cannot be used for this. And no, “Position Offset” does not achieve it either.

Set the Aim to Composer and set its Screen Y parameter.

@Gregoryl Thank you, but setting “Screen Y” to anything other than 0.5. causes the camera to rotate on the X axis.

PS: My game is a 2D top-down game using an orthographic camera, so there must not be any camera rotation.

In that case your only option is to physically offset the camera by the desired amount. Try adding this extension from the vcam inspector:

8181023--1065566--upload_2022-6-4_14-0-5.png

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