Tracked Pose Driver poor performances vs AR Pose Driver on Android

Hi,

Using Unity 2022.2.9f1, my project’s AR scene has warnings on AR Pose Driver beeing deprecated for Tracked Pose Driver.
So I duplicated my scene and did the change, but then the tracking is quiete bad on my android device.
For example, the unity objects that are “on a table” are updated with a delay when moving the device, while they moved perfectly with the table before.

Is it known? Is there some option somewhere to optimize this new driver?
The component is already configured in “Update and before render” update type.

Thanks,
Thomas

Did you check the profiler? That’s the first step for performance issues
If this still happens with 2022.2.12 and the latest AR packages, I suggest filing a bug report.

How do you test the profiler when deployed on a device? I don’t know how to test AR code without deploying it to a real device…

In the build menu check development build and autoconnect profiler. Then you can connect the profiler (and see logs) via usb (or wifi)

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Thanks !

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@RedGirafeGames This is a known issue with a complicated fix that we are still investigating. Follow the conversation here: [Bug] ARFoundation 5.0.2 drift issue · Issue #1063 · Unity-Technologies/arfoundation-samples · GitHub

Better late than never… just saw your answer, and I can see that it’s now fixed, thanks :slight_smile:

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