Greetings, I’m looking for a way to track 1% low fps, frametime, CPU and GPU usage on a WebGL game while it’s being actually played on a web browser
I tried using fraps, Frameview and MSI Afterburner butfailed to track the metrics on WebGL. Most of the time, the tools failed to be hooked to the web browser.
Any tips and suggestion on how to do this? Thanks!