Tracking changes in user experience level

Our game tracks 5 skill levels in a 1 to 10 integer scale.
On predefined points in the game they are reevaluated and tracked.
At the moment the event is organized like this:

  • name of the event is always the same ( “Skills” )
  • a string parameter indicating the position in the game. ( name of the quest where the skills where tracked, the Quests always occur in linear order )
  • int parameters for the different skill levels

We we want to analyze how these values change during the game.

I got some sort of idea how to get aggregated data with the backend tools ( but i am not sure what would be a best practice solution, i.e. i don’t think i can utilize funnel analyzers for this and would end up in rather hard to read graphs )

As far as i understand it is not possible to analyze the change on an individual user level with the backend tools?
Doing this in the app wouldn’t be big problem but still i wan’t to make sure my understanding of analytics and its backend tools is right.

thanks for your feedback
mischa

Hi @mischaTGE

Yes, your understanding is correct. Our dashboard at present is build around aggregations, and gets rather less useful the more finely you want to slice the data. We have been investigating tools to address this.

The most obvious tool for handling this type of investigation is Raw Data Export (prop only). You can download data and then run your own queries.

Funnels might be useful here, depending on how linear the game is, and how detailed you need the data to be. Kind of hiding at the bottom of the funnels page is a subsection called “parameters overview”, which will show you averages for any numerical parameter attached to the events of the funnel. Not sure if this really suits your case, though?

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