Hi,
Currently I am working on a game for the web player, a MMO so I would like to be able to track cpu usage and memory (free/used/etc…) and log it. I was trying to use PerformanceCounter as we use that on our server end for the same purposes but this class is not compatible with the Webplayer (per Unity Script Reference – Mono Compatibility).
So I want to know if there is an existing API which can help in capturing this information on the client side? (This would be process level information i would assume)
Thanks.