Hi All,
I’m currently having some trouble, I’m returning to my game after a bit of a hiatus to roll out some updates. The game was previously working of course and runs fine in editor. However, running on my iPhone 5c (running iOS 10.2) causes a crash whenever I attempt to load a new scene due to a null reference exception. Here’s what the error stack looks like.
Now GetInstanceID() and MarkObjectAsRoot() are obviously internal Unity methods which I dont have access to, so my question is, how can I track down the source of this error? I’ve had errors like this previously and have found that they were often due to using deprecated function calls, I did find that I was using OnLevelWasLoaded message which I replaced with a delegate added to the SceneManger.sceneLoaded event, however the error still occurs.
The only other warnings I see are related to the Unity AssetBundleManager, which I already have the latest version of. I have updated all extensions and am running the latest version of Unity 5.4.1f1
EDIT: I should also note that building for OSX works just fine as well
