Tracking on RenderTexture

Hey guys,

I was wondering if anyone has any idea how you could track something on a RenderTexture.

It’s a bit of an explanation as to why we need this, but I was hoping someone might have at least dabbled in the area. We need a camera to track something that’s being displayed on a RenderTexture. Any ideas or help would be much appreciated!

Thanks in advance guys!

I can’t help with the exact plumbing right now but you could try OpenCV - there are some Unity assets for it but I don’t know how good or up-to-date they are.