Unity Version : 2019.1.6f1
ARFoundation Version : preview.2 - 2.2.0
ARKit Plugin : Preview 5 - 2.1.0
Device iOS : 12.+
XCode Version : 10.2.1
I have been working with ARKit plugin from the BitBucket repo. Just moved to ARFoundation and it’s ARKit plugin. I am working on world tracking & I am able to understand tracking state any point in time, like below
UnityEngine.XR.ARKit.ARKitSessionSubsystem XRSessionSubsystem = (ARKitSessionSubsystem)m_ARSession.subsystem;
//XRSessionSubsystem.trackingState
However, I would like to know the tracking reason when trackingState is limited
Reference :
From BitBucket Repo :
BitBucket Link
UnityEngine.XR.iOS.ARTrackingStateReason
I would highly if you guys could point me to that direction.