I need to track the rotation of a car on its Z and X axis to check how many times it has flipped or rolled (gone 360 degrees + or - in the Z and or X directions before landing) I already know how to track when the car leaves the ground and lands again, but because eulers reset to 0 once exceeding 360 degrees I can't track beyone one roll or flip.
If eulers could track beyond 360d I could divide the difference between the start and end rotation by 360 and then determine how many rolls or flips there are from that, but I can't. Help anyone?