Tracking slow mouse movements

Hi,

I was just wondering if there is a way to track very slow mouse movement on the screen.
As I understand it, Input.GetAxis(“Mouse X”), etc., returns the speed of the mouse movement, so for a very slow moving mouse it seems to register 0.

I am dragging an object in the X/Y plane on the screen and would like it to change its animation when moving left/right. While this works fine when moving quickly in these directions, it will switch to the idle (no left/right movement) animation momentarily as Input.GetAxis(“Mouse X”) is returning 0. I know I could probably use the transform.position.y of the object in the condition, but was wondering if there is an alternative for the mouse movement first. My condition for moving left is:

if (Input.GetAxis(“Mouse X”) < 0)

Thanks

I would just use Input.mousePosition directly. So something along the lines of

Vector3 lastPos;

void Start()
{
    lastPos = Input.mousePosition;
}

void Update()
{
     Vector3 deltaPos = Input.mousePosition - lastPos;
     float deltaX = deltaPos.x;

     // do something

    lastPos = Input.mousePosition; 
}

Edit: you can use deltaPos*Time.deltaTime to get the mouse speed rather than the moved distance