Tracking Touch Controllers for Non-VR Project

This is a slightly unique/experimental application that hopefully someone who knows the OVR framework could help with (its fairly new to me).

I’m working on a project which would use the position of the Oculus Touch, but output to a normal monitor. It’s a site-specific installation where the HMD will be present but not worn, positioned somewhere unobtrusive and not moving, basically acting a receiver for the Touch.

This has worked fine so far, except that when tracking is lost on a Touch controller, its position gets stuck and doesn’t come back even when it returns to the normal play area (though rotation still works).
However, if I nudge/move the HMD slightly from its locked position, tracking gets reestablished and continues working correctly.

Acknowledging that this whole setup might not be exactly professional, is there a workaround that would avoid the need to move the HMD around in order to re-establish tracking on the Touch? I’ve been looking through the Oculus Utilities code for an easy fix but its hard to tell exactly where to start.

Thanks!

@dbspangler If not done, maybe try obfuscating the HMD sensor to prevent sleep mode ( however it may harm the screens to display static image for a long period )