Hello,
I’ve been playing around with the TrackIR SDK and have gotten Unity running with Track IR Support. There is support for full 6DOF as can be seen in the little clip. When Natural Point has given their ok on the implementation I’ll post the plugin for download. Until then here’s a small clip so I can claim bragging rights
So is this project dead? I see in the updated game profiles for Track IR that a ‘Unity 3D plugin’ is now supported but as yet there’s nowhere to get said plugin… Anyone?
I’ve been doing some heavy looking into the Track IR and other 3D/ Virtual reality/ Immersion hardware and it’s great to see development in Unity towards this area. We have the skills and technology for the total immersion that was so ambitiously striven towards in the 80’s; even as they lacked the ability to do it. And yet it seems like there is no longer a heavy focus towards it.
Gah sooo frustrating, the plugin appears in the TrackIR software as “Unity 3D Plugin” so as far as naturalpoint are concerned it works enough for them to test and support it, but the plugin itself is nowhere to be seen…
Anyone at UT know anything about this? After all this time I’m sure it’s dead like disco, but it seems daft to have to get the SDK from naturalpoint, write a trackR plugin for unity and go through their submission process to get it accepted when they already have one on there that HAS been accepted.
Hello guys, sorry for being so secret about this.The plugin with a demo scene is available here at github for download. Usage is pretty straight forward and it shouldn’t be any problem.
Hi, ,nice work !
I’ve downloaded the package and open it in a new project but it doesn’t seems to work.
What should we do ? Maybe some quick explications will be usefull for everyone.