I’m creating a Tractor game for kids. As my son likes tractors and playing on iPad - this was just a “must have done” thing for me.
In the barn you can change your current trailer. You have to cut gras to get hay. With the hay baler you can pickup the cut gras and make hay bales. With another trailer you can pick up the bales and bring it to the cows. They’ll like it!
Looks good. BUT I would change the floor texture, to blurry and stretched.
I will show the picture to my son, this evening, let’s see what he will comment
Looks cute and promising! If you’re targeting kids I would fix some things. The colors are too muted and muddy. The little hearts kind of look like what the saturation levels should look like for all of the textures. Kids LOVE bright colors, it instantly attracts them to imagery. Secondly, and this is my nitpick. I don’t see enough contrast between the animals, tractor and the ground. It needs simple blob shadows under the animals and tractor. This will help them look more grounded as well, right now they look kind of floaty. That’s my two cents, looking to see some more images! It’s a great start by the way, and a great idea.
EDIT: yes I agree that the texture scale on the ground is too huge. It makes it look blurry and muddied.
For the texture size: it depends, what do you mean “too large”? I’m using 5-7 texture 1024x1024 on my game and it runs smoothly, also on iPad 1 and some old Samsung devices…
Just an image:
Tiles, different levels of backgrounds, front tiles, a lot of suff…
The compression (PowerVR etc) makes a lot of difference…
You can cover a very large area with a 256x256 texture and it would look beautiful. The trick is tiling the texture either by scaling UVs in your 3d app or by the little tiling inputs next to the texture attributes in Unity. It’s look way better now, very much like a kid’s game. Keep going, you’re making great progress!
@Floddi - Wow the handpainted textures really suit this project! I love the improvements. Little technical note: I’m seeing seams around the grass on top, where it is meeting the texture on the sides. You’ll just need to pull the UVs back from that edge of the texture to remove that seam! Good work and keep updating. I like where this is going.
But after some test with kids in the age, the new level has proven to be a fail. Kids have no good orientation and failed to find the Farm again or were confused where to go. So… littlekidsgame != openworldgame.
The game has now a title screen and finally a name
As mentioned, I tried some tileset based design for the ground texture. I repainted the needed tiles by hand… not 100% happy with the result - but i think its a good start!?