I am actually thinking about building an online TCG (offline at first to check everything i need), something looking like magic_the_gathering / yugioh / hearthstone. But as i’m not a true fan of RNG, I thought maybe i could make one where players don’t have to draw cards but can directly choose any card from their deck and play it .
First problem is, how can players easily get the wanted card when their hand can contain something like 40 to 120 cards?
I thought about something like a binder with multiple pages, along with filters to display spell cards / creature cards etc, also along with sets of cards created by players to display cards they usually play together.
Does anyone have some ideas i could use to overcome this problem?
Second issue is about keeping balance.
What is the best way to ensure players won’t just use all their most powerfull cards during the first turn of the game and end it instantly?
I was thinking about an hearthstone mana feature, where every card has a mana cost, and every player has a mana pool with a number of mana equal to the number of turns played so far.
What other nice options should i think about?
About the maximum number of cards a player can have in his deck, i thought i could make avery card have a level, and a maximum level per Deck. (Example, if the max level is 180, a player can have 60 lv3 cards in his deck, or 90 lv2 card, a mix of the two, etc…)
About balance in between cards, i was thinking about a system of level too. For example, a spell card that destroys a monster card on the field mustn’t be ale to destroy a monster that is too high level.
Also, as there would be new cards every new updates, i’m scared that after a while, some players might for example create a deck containing only cards that destroys opponent’s cards, making the whole game annoying. Should I ensure that players can’t pick for example “More than 7 cards having an equivalent effect” ?
Must I have those max by categories have a fixed max? Use their level to have each category have a max of 30 levels? Should each category have a different max level?
But with cards having a mana cost + a board level + an in deck level + a category (maybe a sublevel for that category), along with attack and defense and summonning conditions, i’m a bit worried there would be too much infos to remember about every card, making the learning curve of the game really sharp.
I know that actually, all of these kind of are choices i have to make, but i’d like to have opinions. As TCG players, is there anything in there that seems tedious ? Is there any feature / limitations you think I should think of ?
Thanks a lot for reading me, I hope everything I said was clear enough.