trading card game, gui texture or objects?

Hello I want to create a card game with unity.

Now Im at the part of the card objects.

What would be easier and better for the cards:

  • Gui Texture
  • Plane object
  • Cube object

I want to cast special effects on the cards (like die, burn, ...) and I also want to drag and drop the cards.

I think GUI Texture is harder to handle? Because of positioning, playing effects on a gui object, ...

So I was thinking about a plane, but I can only view the plane from front and not behind. Third thing would be a cube but when I give the cube a texture, I have 6 sides with texture. (also not really optimized).

So what do you think would be the best?

Thanks

For ease of use and super-imposing effects ontop, I would suggest not using GUITexture. It is possible to do it with GUITextures, but not the easiest and cleanest way. I would suggest creating a piece of geometry, perhaps 2 planes occupying the same space but their normals projecting opposite (this simulates a 2-sided plane), and UVW mapping them in such a way that suits your needs visually.

Hope that helps,

==

Poker Pack on Unity Asset Store

The package contains models, textures and basic scripts to give you a head start creating any type of card game.

PlayingCards and PokerChips can change colour/suit/face/number etc by using the inspector or setting using the Change() functions in code.

Poker Pack Asset Store Link: http://u3d.as/content/draw-it/poker-pack/2kFalt textPoker Pack Asset Store Link: http://u3d.as/content/draw-it/poker-pack/2kF

Poker Pack Asset Store Link: http://u3d.as/content/draw-it/poker-pack/2kF

Ok save, For anyone if you are looking to create a Playing card game Poker Pack v1.0 uses a Mesh Object double sided poly’s and UV mapped on both sides i will be working on a 8tri Plane Uv mapped for mobile devices with a black line.

Ok save, If you are looking to create a Playing card game Poker Pack v1.0 uses a Mesh Object double sided poly’s and UV mapped on both sides i will be working on a 8tri Plane Uv mapped for mobile devices with a black line.