Trading Scripts

i am trading

-Enemy AL
-Melee Combat
-Targeting Enemy

Those scripts for

-Character Statistics
Character Creation

If you want any replies, you should provide as many details as possible about the scripts you have, and those that you require.

This also belongs in the collaboration forum.

Well its those scripts… done 100%%

For all I know:
The Enemy AI could walk straight towards the player no matter what.
Melee Combat could use a sphere to detect collisions, hitting everything in front and behind.
And I’m not really sure what Targeting Enemy does in the first place.

Character Statistics: Nobody knows what kind of statistics you need for your player.
Character Creation: This will need a lot of information, as this is a broad subject.

You cannot expect results when you do not put much effort into your posts.

You are very right about everything you say, but you come off rather strong. Theres no need to be so harsh. lol

Here is a character stats script:

static var HP : int = 0;
static var MP : int = 0;
static var STR : int = 0;
static var MND : int = 0;
static var DEF : int = 0;
static var ATK : int = 0;

function OnGUI ()
{
   //(H-pos, V-pos, H-size, V-size)
   GUI.Label (Rect (5,5,100,25), "HP: " + HP);
   GUI.Label (Rect (5,20,100,25), "MP: " + MP);
   GUI.Label (Rect (5,35,100,25), "STR: " + STR);
   GUI.Label (Rect (5,50,100,25), "MND " + MND);
   GUI.Label (Rect (5,65,100,25), "DEF: " + DEF);
   GUI.Label (Rect (5,80,100,25), "ATK: " + ATK);
}

I would like to trade it for the enemy targeting script now, thank you. :slight_smile:

Hilarious!!! :slight_smile:

I suppose your right, but with the combination of it being 1 in the morning, and his reply of, “Well its those scripts… done 100%%” I just couldn’t figure out how to say it nicely.

No need to feel guilty… I would bet that the man is a some kind of manager. Seeing ‘the big picture’ only :slight_smile:

Those managers, they have thick skin, so cannot be offended :wink:

Thats not a charatcer stat script.

Legend, you ARE a real legend!:wink:

rhianu’s script is absolutely fabulous. I definitely like his coding standards! I will surely use it on my next project.:sunglasses:

Whatever you say :slight_smile:

Allow me to comment it for you:

static var HP : int = 0;  // HP stat
static var MP : int = 0;  // MP stat
static var STR : int = 0;  // STR stat
static var MND : int = 0;  // MND stat
static var DEF : int = 0;  // DEF stat
static var ATK : int = 0;  // ATK stat

function OnGUI ()  // Show the stats on the screen
{
   //(H-pos, V-pos, H-size, V-size)
   GUI.Label (Rect (5,5,100,25), "HP: " + HP);
   GUI.Label (Rect (5,20,100,25), "MP: " + MP);
   GUI.Label (Rect (5,35,100,25), "STR: " + STR);
   GUI.Label (Rect (5,50,100,25), "MND " + MND);
   GUI.Label (Rect (5,65,100,25), "DEF: " + DEF);
   GUI.Label (Rect (5,80,100,25), "ATK: " + ATK);
}

How can you say that is not a character stat script?

In case you didn’t get it, this is a joke about the quality/contents of the scripts you wanted because you did not properly describe what you want them to include.

@ Dman: And here’s your reward:

http://forum.unity3d.com/threads/54900-(Script)-Target-IFF-Mouse-Gui-Nxt-Prv-Clst-v1_54

Use Search on top of this page to claim other prizes.

Now seriously, Legend, if you ever want to be successful in this field, you should look at these tutorials:

http://www.willgoldstone.com/learn/index.php?currentPage=unity_lesson1
http://www.unity3dstudent.com/category/modules/

i ment i needed something like this

That’s called inventory and there are a plenty of tutorials on this.

Did I mention the Tornado Twins tutorials?

thats a inventory

What part of coding it are you having problems with?

It looks like simple GUI coding? There was nothing special about the one in the video.