Traffic lights in multiplayer

Hi, everyone!

I’ve done a multiplayer racing game with Photon Unity Networking and I want to implement traffic lights at the beginning of the race. My purpose was to instantiate it (create it and change its text and image lights) from the master client, but when I do that it just changes in the master client side.

Is there any way to implement it?

Thank you in advance! :smile:

SOLUTION:

Basically, with photonView.RPC(“function”, targets, args[ ]) you can call a function from the client so the targets call it too. This page explains it: How To: Photon Networking - Send GameObjects,Transforms and other through the network! - Community Showcases - Unity Discussions