Trail Renderer display

I am using a trail renderer to trace the character path in an Unity Android application. Despite the Start width and End width parameters being the same, the track width is sharp and not uniform at turns. I have attached screenshot as reference

Your corners are too sharp. If your trail goes through 90degree turn, for example, you’ll see this narrowing. See the sketch for what you are currently doing (left, wrong) and what you need to do (right, right).