Is it me, or is the trail renderer not working in unity iphone? I can only get it to display when I scrub the min Vertex Distance. If I stop changing it, it leaves what it had and stops adding positions… I’ll attach a screenshot.
I really need this a lot, is there anything I can do?
I thought about changing the min Vertex Distance every frame by just a little bit, but it seems there is no script-command for it (not even a read-only variable or anything) - not in the docs and I was also unable to find an undocumented one by trying out every possible way of spelling minVertexDistance, etc…
no trail on missiles. I also tried adding a new trail renderer to the ship - no result (unless I start changing values while it’s running, then a trail is generated until I stop changing values…)
restarting unity iphone doesn’t help, restarting iMac, doesn’t help either. And they also don’t show in the compiled version running on the iPhone…
They work fine in normal unity btw. I have a simple project with nothing but an animated gameobject with a trail renderer and in normal unity it works. if I open it in unity iPhone: no trails there… I’ll add the project, please have a look!
Fixed for 1.0.1 which is coming out ASAP… sorry this one slipped by us. It was apparently broken very late in the 1.0 testing cycle since we use it in the StarTrooper demo and none of us caught it in the last round of testing.
Has anyone gotten trail rendering working on the iPhone? I have one that seems to work fine on the Mac, but when I publish to the iPod touch 2.0 it crashes the game. I disable the trail renderer and it works fine on the iPod.