TrailRenderer coexisting with sprites

I’ve attached a trail renderer to a sprite, and given the trail renderer the Sprite-Default material. It’s drawing a nice trail, however the trail is appearing behind all of my other sprites (which includes a background layer, obscuring the trail entirely). Is there any way to change this behavior at the moment?

Figured it out. Renderers (even non 2D ones) do have a sort order property, it’s just not exposed in the editor. The following solves my problem.

var tr : TrailRenderer = GetComponent(TrailRenderer);
tr.sortingLayerName = "Character";

Move the renderer closer to the camera.