TrailRenderer Colors broken?

I’m just trying the TrailRenderer component, but:

  • The Color Array seems broken. No matter which colors I chose, it doesn’t change anything.
  • When I use a material with standard diffuse shader it’s gray. No color shown.
  • If I use the standard transparent shader with white color, it’s also gray.

Not sure if this behavior is intended or 4.6 RC specific. Anyone else got the same issue?

Use a particles shader, they respect vertex colors.