I am trying to create a image trail of the character as they were a second previous to the current frame over a period of time (about 5 ghosts) similar to those super moves found in fighting games:
To do so I would think that I have to make a call to the draw function of the character (3d .fbx file) and get it to keep the movement data for a set period of time displayed, but I have no idea how to access the built in draw functions.
I am also unsure if this is even the way this should be done or if theres a better way.
In older style games where you see such effects, they arnt using 3D models, they're using sprites, and to achieve that effect they probably clone the sprite in the current position 5 times over a second, and give them a fade property.
You could do the same with a 3D model though; when you want to achieve such an effect, set off a counter to divide a certain time by 5 intervals. At each interval, take the position of your player, instantiate a plain GO of your character and possibly pass a parameter which includes the state from the current animation to set.. then fade and destroy.
Alternatively, if you have Pro, use the image effects... but i dont think that is the effect your after?