I understand that a trail’s normal behaviour is to point perpendicular to the direction that it’s going, but I’m trying to use it for a swing effect on a sword, so that doesn’t exactly work for me all of the time.
It’d be nice if I could make it ignore it’s regular behaviour and to just keep the rotation of it’s parent. I currently have no script affecting the trail at all.
I’ve probably just missed a check box or something like that, so if someone could point me in the right direction, that’d be massively helpful.