Hi guys,
has anyone tried to make train tracks where the wheels of the engine are pinned to some kind of track geometry? I tried using waypoints/nodes to guide a wheelcollider car, but the wheels do not follow an exact path and sometimes slip off of the rails(no meshcollider is applied to rails). I have heard that configurable joints might be a good solution to this problem, but I’m not sure what to do…
Thanks a lot,
Gau