trained file (onnx) vs live pyhton

hi, it seems like the “Trained” version, running directly with the onnx file is playing a lot “worse” than when i play vs a running agent (pyhton).

what am i doing wrong?

It is very hard to diagnose what might be wrong from the provided information. It could be that there are some issues with the inference that create this disparity. How are you comparing the two behaviors? Is there a difference in frame-rate or time scale between what happens when running training and inference? If you want to compare properly, you need to set --time-scale=1 and --inference in Python. Also, make sure you are using the proper model in Unity and make sure there are no errors.

made the comparing by “playing vs the ai”.
i played against the omnx directly and its playing style was more basic than when i played vs the ai running in pyhton with “–time-scale=1 --target-frame-rate=60 --resume”.

will try to add --inference tho