Training DVD

Heyaz,

I was just talking with a publisher of training material and we were wondering if anyone was interested in seeing a Unity training DVD for Unity3D or Unity Iphone? This place is known for their art instruction material for films and games. If there was such a product what would you want to see it include? Also would you want to see the asset creation stage in Maya/photoshop?

Thank You

personally as an artist I would be more interested in scripting tutorials and shaderlab stuff which really explain things. I always find this stuff easier to take in when watching someone explain with examples than reading through pages of documentation. As far as asset creation for games goes there is already loads of this available.

just my thoughts anyway.

yea, thats right
It’s a lot of tutorials on modeling and stuff.
But there is not so much of the advance scripting tutorials … :smile:

I would love to see UT partner up with Digital Tutors.

They already have excellent training on most of the major 3D art packages - having training that shows taking the artwork from those skills and bringing it into Unity would be icing on the cake IMO…

-Will

Waiting for the day DigitalTutors starts making Cinema 4D tutes, adding Unity as well would be perfect!

In answer to the orginal posters question, C4D/Photoshop would be my interest. Coming to Unity from a non game background, I have found Luke Ahearns game texturing books invaluable. Something along those lines is always good.

Thanks for your guys input everyone. Like i said its really early stages so nothing is inked. We were just talking about the possibility of doing a DVD and Unity was one of the subjects that I mentioned being a possibility.

As far as DT goes I wont get too far into the subject but they are actually looked down upon by artists in the field. Ill just go over my personal experience with their products but they have been lacking and when the artists doing the actual training just learned how to do what they are doing on the training themselves it shows. Also if you look at the quality of the assets actually made from the dvds(look at the dvd cover) by themselves its pretty low in 95% of the cases.

I will agree that a lot of the times I look at the covers and think the look of the final product is lacking, but after buying hundreds of the training DVD products on the market, I will say that the techniques are more important for me, than the final output. I almost never follow along with the DVD as the instructor is going over it. I watch and am on the lookout for the little nugget that helps me improve my work.

To that end, and with that grain of salt out there, I thin Digital Tutors can be really beneficial.

DT is an excellent training company. I’ve been in CG for over 15yrs, and have tech directed or animated on everything from short form animated films,commercials, music vids to killing passengers on the Titanic. I rely on DT and Gnomon whenever I need to absorb a concept quickly, or just become familiar with a package(ala Realfow or Zbrush), that I have to integrate into my pipeline.

I’ve worked on two coasts and in a variety of shops, I can’t recall any artist ‘looking down’ on DT. Though some training material is better than others, not too many years ago when none of this training stuff existed. Imagine mastering Alias with nothing but the manuals? The usual response from fellow cgi freaks is “Dude, can I borrow that when you’re done?”

I’d say pitching product with one hand and slinging mud with the other seems a wee bit contrived. Least till you actually have product…

B.
On the wrong side of Summer Solstice.