Hello there!
I am pretty new to ml-agents and everything associated with it, so excuse me if my topic is already answered or in the docs. I am trying to train agents in unity with the gym wrapper of mlagents. To train the agents I use the stable baselines repo and try to train with their algorithms on my environment. Unfortunately the training process seems much slower as when I train with mlagents directly: Everything just seems to be played in real time, rather than faster as real time when I train with ml-agents directly. Is there any option to enable the faster training speed, or am I always limited to the normal fps of the executable of unity?
Thanks in advance!