Description of issue:
Recently our CloudBuild’s just started stalling out – a build would end up running for 2.5 hrs before it was ultimately cancelled automatically by Unity’s backend.
It seems like something is wrong with the video transcoding in the builds, despite the fact that we’ve got the videos marked to not be transcoded.
A few high level points about our project:
- It’s very video intensive, and we just added more content. The “size” reported by the last successful build was 4.5GB, and we recently added more content when it started failing.
- We have our cloud build set to a specific Unity version, and that did not change when the builds were succeeding to where they are failing now.
- There are several errors on videos in the logs for the builds that are failing after 2.5 hours. Errors are showing on videos that have existed on the project since the successful builds, and have not been changed.
- Local builds in both Windows and macOS continue to be successful.
- A clean build did not fix the issue.
Unity version: 2019.1.2f1
Source control: Git
Local build platform: macOS / Windows
Build target: macOS / Windows
Project name: bastion (organization: zapdot)
Build log (relevant chunk):
Errors in the log are as follows, note that there are three error messages about the same video in a row:
17484: [Unity] done. [Time: 321.718504 ms]
17485: [Unity] Error ‘The operation could not be completed’ while reading /BUILD_PATH/zapdot-inc.bastion.textmesh_update-mac/Unity/Assets/Game/Video/Courtroom/court_036_v.mp4
17486: [Unity] Error details:
17487: [Unity] Error Domain=AVFoundationErrorDomain Code=-11800 “The operation could not be completed” UserInfo={NSLocalizedFailureReason=An unknown error occurred (35), NSLocalizedDescription=The operation could not be completed, NSUnderlyingError=0x7fe526bb0ee0 {Error Domain=NSPOSIXErrorDomain Code=35 “Resource temporarily unavailable”}}
17488: [Unity] Codec: avc1
17489: [Unity] Format:
17490: [Unity] {
17491: [Unity] CVFieldCount = 1;
17492: [Unity] CVImageBufferChromaLocationBottomField = Left;
17493: [Unity] CVImageBufferChromaLocationTopField = Left;
17494: [Unity] Depth = 24;
17495: [Unity] FormatName = “‘avc1’”;
17496: [Unity] FullRangeVideo = 0;
17497: [Unity] RevisionLevel = 0;
17498: [Unity] SampleDescriptionExtensionAtoms = {
17499: [Unity] avcC = <01640015 ffe10018 67640015 acd94180 96840000 03000400 00030078 3c58b658 01000668 ebe3cb22 c0>;
17500: [Unity] };
17501: [Unity] SpatialQuality = 0;
17502: [Unity] TemporalQuality = 0;
17503: [Unity] VerbatimISOSampleEntry = <00000087 61766331 00000000 00000001 00000000 00000000 00000000 00000000 01800120 00480000 00480000 00000000 00010000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000018 ffff0000 00316176 63430164 0015ffe1 00186764 0015acd9 41809684 00000300 04000003 00783c58 b6580100 0668ebe3 cb22c0>;
17504: [Unity] Version = 0;
17505: [Unity] }
17506: [Unity] Error ‘The operation could not be completed’ while reading /BUILD_PATH/zapdot-inc.bastion.textmesh_update-mac/Unity/Assets/Game/Video/Courtroom/court_036_v.mp4
17507: [Unity] Error details:
17508: [Unity] Error Domain=AVFoundationErrorDomain Code=-11800 “The operation could not be completed” UserInfo={NSLocalizedFailureReason=An unknown error occurred (35), NSLocalizedDescription=The operation could not be completed, NSUnderlyingError=0x7fe526ad6bc0 {Error Domain=NSPOSIXErrorDomain Code=35 “Resource temporarily unavailable”}}
17509: [Unity] Codec: avc1
17510: [Unity] Format:
17511: [Unity] {
17512: [Unity] CVFieldCount = 1;
17513: [Unity] CVImageBufferChromaLocationBottomField = Left;
17514: [Unity] CVImageBufferChromaLocationTopField = Left;
17515: [Unity] Depth = 24;
17516: [Unity] FormatName = “‘avc1’”;
17517: [Unity] FullRangeVideo = 0;
17518: [Unity] RevisionLevel = 0;
17519: [Unity] SampleDescriptionExtensionAtoms = {
17520: [Unity] avcC = <01640015 ffe10018 67640015 acd94180 96840000 03000400 00030078 3c58b658 01000668 ebe3cb22 c0>;
17521: [Unity] };
17522: [Unity] SpatialQuality = 0;
17523: [Unity] TemporalQuality = 0;
17524: [Unity] VerbatimISOSampleEntry = <00000087 61766331 00000000 00000001 00000000 00000000 00000000 00000000 01800120 00480000 00480000 00000000 00010000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000018 ffff0000 00316176 63430164 0015ffe1 00186764 0015acd9 41809684 00000300 04000003 00783c58 b6580100 0668ebe3 cb22c0>;
17525: [Unity] Version = 0;
17526: [Unity] }
17527: [Unity] Error while reading movie: /BUILD_PATH/zapdot-inc.bastion.textmesh_update-mac/Unity/Assets/Game/Video/Courtroom/court_036_v.mp4
17528: [Unity] (Filename: ./Editor/Src/Video/VideoClipTranscode.cpp Line: 323)
17529: [Unity] VideoClip import error for Assets/Game/Video/Courtroom/court_036_v.mp4
17530: [Unity] (Filename: ./Modules/AssetPipelineEditor/Public/VideoClipImporter.cpp Line: 408)
17531: [Unity] done. [Time: 324.574132 ms]
Does it build locally from a fresh checkout? yes