Transfer project from Mac to Windows?

Hello everyone!
Do you know if I can run a Unity project that I created on a Mac in the Unity Editor on Windows?

If so, is this even possible when using virtual machines?

Then, if that’s the case:

  • Could there be illegal copies of Windows on ebay? Because I bought two versions of Windows a few years ago, and after several months, it said the versions were not “genuine”.
  • For some development purposes, I would have to access Windows, but I don’t want to buy a Windows machine if I don’t have to. Also, I have been using VMware Fusion 5, which doesn’t work on Yosemite any more. Would you upgrade or advise the use of a different software?

Greetings,
Shu

  1. You can copy your project and use it on windows.
  2. You can do it in a virtual machine. The experience is not as good though.
  3. If you’re going to do anything in a VM, you need to be using Fusion 8, which is way better at graphics than 5 (and 6,7 too).
  4. Don’t buy software on Ebay, that’s just asking for trouble.

My recommendations:

Run your windows software in Bootcamp. If you need OS X and Windows at the same time, use Fusion 8. Buy a real copy of windows 10.

1 Like

@Jaimi
Thanks for the information!
What do you mean by the experience not being as good?
Maybe I should add, that I don’t want to further develop the project on Windows. It’s mostly about making builds.
I have always tried to stay away from Bootcamp, because I’d like to be able to access OSX at any time, so I will probably have to go with Fusion 8 + Windows 10 as you described!

Running graphics under a virtual machine is not as good an experience as running it on physical hardware. It won’t have as much memory to work with, and everything is virtualized, so it’s slower - and slower in odd ways – for example, texture uploads seem to take a lot longer, so you get strange delays where you would not expect. Plus, since you have to share the graphics memory and processing power with the host, it ends up feeling like you’re running a much older graphics card.
With that said, you can build for windows in OS X, just set the target platform in the build settings dialog. However, to truly test your app in windows, I recommend running it native. If you can’t do that, Fusion 8 is your next best option.

1 Like

Alright, I will have to think about this again. Thanks for the clarification!
When using Bootcamp, there won’t be any performance hits, though, will there?

No, when using Bootcamp, you are running windows on the physical machine, there will be no penalty.

1 Like

Thanks! Overall, this should be better then!