I have the latest SDK/Xcode and I’m testing on a iPhone3GS with the 5.1 software version update. I use all of the Unity Pro versions. I transferred my Custom Unity Android package with all of my Project files from my PC(which published and looks and runs great) and imported it on my new iMac with the latest 3.5of5 version of Unity Pro. Not only did the file size increase dramatically but the game does not run smoothly and the textures are degraded when I test the game on my iPhone. Its a tunnel game with continuous forward movement.(which is very jerky on IOS)
My player setting are: iPhone only, armv6(OpenGL ES1.1), Native resolution,60Hz, .Net 2.0 subset, IOS latest SDK, Target IOS version 3.1.3, Use micro mscorlib stripping, Fast but no Exceptions for Script call optimization.
I’ve gone through and checked all my textures that were converted to PVRTC files during import and I’ve checked override for iPhone using compression but the game runs very jerky and not smooth.(its very smooth on Android) Is this a texture issue or is it there something basic that I have not done during the import of the Project files?
thanx for your input.