Hello. I have a tree model in Blender, where I have keyed the leaves to change color over time. Though when I import the Blend file into Unity, both as a Blend file, or exported into a 3ds file, the leaves do not change color. I am a new user to Unity. Does anyone know how I can get what I keyed to work in Unity? Any advice is appreciated.
You’ll have to redo that via a script and changing the material color and/or texture from inside Unity, I don’t think there’s a way to bring it across from Blender (not a simple way anyway).
Is that so? Well that sucks. To be honest I don’t know anything about scripting. =( Looks like I might be screwed. Well thanks for letting me know that at least. If anyone can think of a way though feel free to post it anyway please.
My knowledge says that the only animation you can import into Unity are with bones in blender. I tried some animations without bones, but this seems not to work out.
I guess you dont have antother choice then start learn scripting, but dont worry in the end it will be worth it. ![]()