Transfering Folders Error

Hello,

I am one of the new users of unity, I have created a map in 3DS Max and its 186 MB, I need to transfer it into unity but when i try to transefer the folder in to unity 3D, Unity is lagging and delaying and then An error occures, can you help me to transfer my folder in to unity3d, I also share the error with you below here;

Max couldn’t convert the max file to an fbx file! It reached timeout of 3 minutes.
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEditor.DockArea:OnGUI()

Hard to say without more info. It could be something is preventing max from starting or converting the file. Try exporting the file from max in fbx format and see if that works. What does the log file say?

After exporting file the size of file rised from 186 to 406…

i exported the file from max in fbx format it took a bit long time, after exportng file, i imported the fbx file in to unity and unity froze and i waited for over 10 minutes and nothing changed so i opened task manager and canceled the application then opened unity again and there was an error warning saying:

A default asset was created for ‘Assets/Exported.FBX’ because the asset importer crashed on it last time.
You can select the asset and use the ‘Assets → Reimport’ menu command to try importing it again, or you can replace the asset and it will auto import again.

What does the log file say? Sounds like something is wrong with the model. Try creating a very simple object such as a cube in max and importing that.

Okay i will create the map in unity3d, i have another problem with this, i created an object in 3ds max and made it transparent %100, i mean its opacity was 0, a cube behind the object is appearing but when i import it from max in to unity, its transparent has vanished, i mean a cube behind the transparent object doesn’t appear anymore, how can i do the object transparent %100 in unity?

by the way if you want to check my model i can upload it here :confused: