transferring a player between scenes

Hi all I was wondering if there is a way to transfer a player between scenes.

currently I use scene manager and 2 fps players one in one scene and one in the other so that it is at a specific point. Player goes up to gate then is transferred to the other scene the other side of the gate.
trouble is I need the player to start at a specific place not where the fps is placed.

I hope this makes scene.

What i’m after is the player to transfer between two scenes at specific points. whilst keeping the starting point.

any tutorials would be welcome as I am not very good with coding.
thanks

@JAS1312 I hope this helps you.
I did what you said in a game I made. I made something of a platformer and in the end of the level I made an invisible object

Then I created a this C# script:
using UnityEngine;
using UnityEngine.SceneManagement;

public class LevelEndTrigger : MonoBehaviour {

        void OnTriggerEnter ()
       {
               public void NextLevel ()
               {
                       SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
                }
       }
}

With void NextLevel () now you go to the next scene in level index. For this to work you go to files>build settings and you drag your scene he way you want to go For example here I want level 01 to be the first scene and level 02 the second scene. I drag scene “level 01” to the build settings and scene “level 02” to the build settings just one number after level 01. Otherwise, it won’t work.


Here after completed level 1 I will go to level 02 because it is the next scene in my build settings.
As to move your player to one scene to another, I think you’ll have to duplicate your player to exist in both scenes. Please answer to me soon if that works and if you want an animation between these scenes.

Thanks. I did a different method. i managed to get the player to transfer to the next level and had to duplicate the fps player as you said I may have to. it works great but not quite what i’m looking for. i’ll try and make it a little clearer.
the idea is the player will start in a house, when the player approaches the gate they will go to the beach and can come back too. I was hoping to be able to do this with out having multiple Fps in the scene as if I do the player will start at one of those points and not in the house. just wondering if there is away i could do this.

thanks though :slight_smile: