Transferring Color from script on another GameObject to a GUI.Box

Having had a good poke around...

I am trying to transfer a Color from a variable (ColorUnderCharacter) in a script (DataField) on another GameObject (dataField1,dataField2,n) to a GUI.Box.

And I have got this far with the basic script.

FYI; Ultimately, I am looking to see a GUI box displaying separated R,G & B colour values (0-255) for each of the ColorUnderCharacter Colors for each of the dataField1,n Objects.

Develops on previous SUCCESS: http://answers.unity3d.com/questions/45454/extracting-rgb-component-data-from-a-textured-plane-positioned-below-a-3d-terrain (Thanks to YoYo)

Where I think that there are Syntax Errors, I have marked the //<>

//read the base texture for GUI background (actually 32,32 Color.white)
var plainTex : Texture2D ;

//creates a style for the GUI.Box
var colorStyle : GUIStyle ;

//variable to store data from (GameObject.dataField1.DataField script)
var rayTexColor : Color = Color.white ;

//Will be a Search string <<THINK: could use Array when reading multiple GameObject.dataField1 & dataField2 etc objects>>
var gameObjectName : GameObject;

function OnGUI () {

    if(!plainTex){
        Debug.LogError("Missing Texture File") ;
    }

    if (!gameObjectName){
        Debug.LogError("No GameObject Listed") ;
    }

    //Find dataField data and set it to the current colour to paint the GUI
    GameObject.Find(gameObjectName).GetComponent.DataField.ColorUnderCharacter = rayTexColor ; //<<SYNTAX ERROR??>>
    print(rayTexColor.grayscale) ;

    //Configure the Box
    GUILayout.Box(plainTex) ;
    GUIStyle.normal.background = rayTexColor ; //<<SYNTAX ERROR??>>

    //Draw the Box
    GUI.Box(Rect(200,200,200,200), gameObjectName, colorStyle) ;

}

You'll need to use GUI.backgroundColor:

Color c=GUI.backgroundColor
GUI.backgroundColor = rayTexColor;
GUI.Box(...) // this will be drawn using GUI.backgroundColor
GUI.backgroundColor = c;

Jake