I have a scene that I created in unreal engine but I need to transfer it to unity. The problem is the quality drop is drastic in the case which is understandable no doubt, but is there any way to counter it?
P.S. since we are developing for Android the HDRP pipeline is not supported.
I’m attaching the material settings and also the export settings.
Substance import template settings: Unity HD Render Pipeline (Metallic Standard), same export settings.
Texture maps: Base color, normal map, metallic, roughness, occlusion.
The first photo is of unity and other two from unreal