transferring Sprite Mesh Animation frame value to another scene

Hi, I am trying to transfer sprite mesh animation frame to another scene. The sprite mesh animation consist of character clothes , is it actually possible to transfer this value to another scene? I have try creating static variable. But that doesn’t help. My other option is to use one scene instead of multiple scene. However I am a little scare if it will eat up player computer resource.

I am using Anima 2D. here’s my code. maybe there’s something wrong with it.`enter code here

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Anima2D;

public class Wardrobe : MonoBehaviour 
{
public static int Clothing = 0;
public Animator animator;
public SpriteMeshAnimation Body;
public SpriteMeshAnimation HandRt;
public SpriteMeshAnimation HandLt;
public SpriteMeshAnimation LegLt;
public SpriteMeshAnimation LegRt;

public void WardrobeShow()
{
	animator.SetBool("Wardrobe", true);
}

public void WardrobeHide()
{
	animator.SetBool("Wardrobe", false);
}	

public void ChangeClothes(int Clothing)
{
	print("the clothes no is now" + Clothing + "this is function");
	Body.frame = Clothing;
	HandRt.frame = Clothing;
	HandLt.frame = Clothing;
	LegLt.frame = Clothing;
	LegRt.frame = Clothing;

}
void Update()
{
	if (Clothing >= 1)
	{
	print("the clothes no is now" + Clothing + "this is update");
	Body.frame = Clothing;
	HandRt.frame = Clothing;
	HandLt.frame = Clothing;
	LegLt.frame = Clothing;
	LegRt.frame = Clothing;
	}
} 
}

have you ever used singleton method ?
private static Sample instance;

private Sample ()
{
}

public static Sample Instance {
	get {
		if (instance == null) {
			instance = new Sample ();
		}
		return instance;
	}
} 
 public SpriteMeshAnimation Body;
 public SpriteMeshAnimation HandRt;
 public SpriteMeshAnimation HandLt;
 public SpriteMeshAnimation LegLt;
 public SpriteMeshAnimation LegRt;

And now you can use it everywhere no matter what scene you are.