How can I transfer the velocity of a GameObject that has a RigidBody to the Player that has a Rigidbody and a CharacterController btw I’m using the FPSWalker Enhanced script?
I’ve tried using this but it falls above the ground without a collider and even if I put a collider on the player half of its body will also fall.
Is there a better way to transfer velocity?
void TransferSpeed()
{
Vector3 vel = theObject.rigidbody.velocity;
transform.rigidbody.velocity = vel;
}