Hi,
I Want to create a fantasy world like the worlds seen in a Mario game. But the terrains created in Unity doesn’t allow me to build non-realistic mountains.
Is there a way to transform a 3D object (created with 3dsmax or maya) in a Unity terrain?
Thank you.
Tiago.
You can use this, but keep in mind the end result is still a heightmap, so things like overhangs and caves are not possible.
–Eric
Thank you, Eric. I’ll see if it will works in my project.
Thx!
Tiago.
Eric,
Unfortunately, it didn’t work. Is there any kind of feedback when the script finish to run?
What I’m intend now is to create a terrain like the one seen in the game Dukateers (http://www.shockwave.com/gamelanding/dukateers.jsp), but the Unity Terrain seens limited to its purposes.
Thank you!
Tiago
No, it’s pretty much instantaneous. If there isn’t any message printed, then it worked, or at least didn’t encounter any errors. If you’re not seeing any result, make sure to read the directions.
You can’t get terrain like that by using a heightmap, so the Unity terrain system isn’t really appropriate for this.
–Eric
Hi Eric,
Do you suggest a terrain system to we get a result like that one seen in Dukateers?
We are trying to create the terrain in 3dsmax, but the conversion of the object (created in 3dsmax) to a unity terrain haven’t good results…
If you know anything else which can help, please reply 
Thank you!
Tiago.
Just keep the terrain as a standard 3D object; that’s what Dukateers does.
–Eric
Ok, Eric. Thanks for the help.
Tiago