Transform animations not working on devices (Android/iOS)

Hi all,

This is my first time posting a question but I have been looking everywhere and I either can’t find the right choice of words to search or it might be an actual problem I just can’t get past.

I have been creating an app that has a mix or AR, platformer elements, video, media gallery and some basic text info. I have a variety of animations that are either scripted (mainly rotating and wiggles) while I have others that are keyframed.

The keyframing has become a problem now because everything has been working so far up until my second scene loads and only after one set of UI elements are set to inactive and a new panel is activated. From that point on no new animations that I have created appear on my devices, they only appear on the game view inside unity.

This is the way it should be, noting what happens at sec:10 specifically. The camera and the character animate the way they should.

This is the same file built on android and you will see the camera animating fine at the beginning but missing the whole panning animation at sec: 11

I’m using unity 2020.2.1f1 on Windows 10 no extra packages other than the default ones plus the ArFoundation ones.

Thank you very much,
Gianfranco

I don’t know how to delete this so apologies.

Just in case, I figured it out finally. I thought I could just create different animation clips within one object and activate them using Animator.Play I then tried to use triggers with substates and it all works again.