Basically, i made an character in Magicavoxel, rigged it using Mixamo auto-rigger and downloaded some premade animations to it and everything was working fine. Then, of course i also wan’t my own custom animations, so i imported the rigged character into Blender and made my first animation.
I exported the animations into unity and the problem appears when i changed the animation in to humanoid, pressed “Copy from another avatar” and chose the original character avatar.
I went to the animation tab and found that there was an import error message saying: “Copied avatar rig configuration mis-match. Transform hierarchy does not match: Transform “Armature” not found in humandescription”.
I dragged the custom animation and the premade animation in to the hierarchy and found out that the custom one had an extra gameobject called “Armature” which was an parent to the root bone (Hips).
Is it possible to export an animation without the “Armature” in blender?
If so, please tell me.