# transform calculation for Physics2D force

**URL:** https://discussions.unity.com/t/transform-calculation-for-physics2d-force/613247
**Category:** Scripting
**Tags:** Scripting
**Created:** [January 19, 2016, 2:27pm UTC](https://discussions.unity.com/t/transform-calculation-for-physics2d-force/613247 "2016-01-19T14:27:11Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![arctushar](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/arctushar/32/349526_2.png) [@arctushar](https://discussions.unity.com/u/arctushar)
#### Post date: [January 19, 2016, 2:27pm UTC](https://discussions.unity.com/t/transform-calculation-for-physics2d-force/613247/1 "2016-01-19T14:27:11Z")

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Hello  
I have a scene. Camera size is 10  
Mass=1  
Gravity=3  
Addforce up is 1200  
Now I want if add force, what will be the maximum y so that I can put platform there. Is there any calculation method ? plz help

thnx

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<div class="post-metadata">

### Author: ![Browdaddy96](https://avatars.discourse-cdn.com/v4/letter/b/d26b3c/32.png) [@Browdaddy96](https://discussions.unity.com/u/Browdaddy96)
#### Post date: [January 19, 2016, 2:57pm UTC](https://discussions.unity.com/t/transform-calculation-for-physics2d-force/613247/2 "2016-01-19T14:57:56Z")

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does maximum y imply the edge of your camera of infinity?

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<div class="post-metadata">

### Author: ![bigmisterb](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/bigmisterb/32/406611_2.png) [@bigmisterb](https://discussions.unity.com/u/bigmisterb)
#### Post date: [January 19, 2016, 3:00pm UTC](https://discussions.unity.com/t/transform-calculation-for-physics2d-force/613247/3 "2016-01-19T15:00:36Z")

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Your best bet, when designing a platformer is to add the platform you want to jump to, then just play and adjust the force you need for jumping. You will also need a rock solid physics character controller to handle this.

Just keep adjusting the force until you get what you want. You could even put it into a public property and adjust it as you are playing. You really dont need calculation methods to do it.
