I’m getting this error: UnityException: Transform child out of bounds
I google it and it means I’m trying to access a child which doesn’t exist, eventhough my child does exist.
I’m trying to access to a text which is the 2nd children of an image:
The line with the error is this one inside the “else if” statement:
Text text = child.GetChild(1).GetComponent();
Here’s the code:
void RefreshInventory()
{
int i = 0;
foreach (Transform child in transform)
{
slotsList _= inventoryList*;*_
if (slotsList*.itemName != null)*
{
Image image = child.GetChild(0).GetComponent();
image.enabled = true;
image.sprite = slotsList*.itemIcon;*
if (slotsList_.itemStackable == true && slotsList*.itemStack > 1*
{
Text text = child.GetChild(1).GetComponent();
text.enabled = true;
text.text = slotsList*.itemStack.ToString();*
}
}
else if (slotsList*.itemName == null)*
{
Image image = child.GetChild(0).GetComponent();
image.enabled = false;
image.sprite = null;
Text text = child.GetChild(1).GetComponent();
text.enabled = false;
}
i++;
}
}
Thanks _