Cheers! Does anyone know what the internal implementation is for
Transform.RotateAround(Vector3 point, Vector3 axis, float angle)
Available source code (UnityCsReference/Runtime/Transform/ScriptBindings/Transform.bindings.cs at master · Unity-Technologies/UnityCsReference · GitHub) calls into C++ code (RotateInternal) which obscures the logic.
I am moving client-side logic to a game server, and I need a few of these methods server-side.