Hi all!
I have the current situation where I do a similiar job as of MouseOrbit but using iPad´s touches to rotate the camera. There is also a script where the object controlled by the player always receives forces (with AddForce) relative to camera´s TransformDirection.
This is my solution but it is also my problem. When the camera is rotated in a descending/ascending angle, any movement of that other object is slowed down because it´s trying to go downward. Also, in the same angle, if the player moves back, the object receives force to go up.
Limiting the camera rotation on z axis would reduce the effect of this problem, but it would still happens.
Any ideas?
Thanks!
Thanks, Allison. I´ve solved the problem with a very simple step... I can´t believe I spent yesterday´s afternoon and half of today´s morning on this... By the way, your suggestion is also part of the solution but I can´t align to the ground alone or I won´t have the correct facing anymore.
– cj_coimbraIf possible, post your own answer, as other people will come across your question in the future (but I'm anyway glad to hear you solved it).
– Waz