My code is meant to allow a character to move in all directions rotate and jump when it is touching the ground but why does it say transform does not exit in current context. When i used this code before it work just fine but why not now
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using UnityEngine;
using System.Collections;
public class CharacterMove : MonoBehaviour {
public float MoveSpeed;
public float JumpHeight;
public float RotationSpeed;
public bool IsGrounded;
public float HitDistance;
public LayerMask Layer;
public void UpdateStats(){
if (IsGrounded)
HitDistance = 1f;
else
HitDistance = 0.5f;
if (Physics.Raycast (transfrom.position-new Vector3 (0.1f,0.1f,0.1f), -transform.up, HitDistance, Layer))
IsGrounded = true;
else
IsGrounded = false;
}
public void FixedUpdate(){
float XMOVE = Input.GetAxis ("Horizontal");
float YMOVE = Input.GetAxis ("Vertical");
float Turn = Input.GetAxis ("Mouse X");
transform.Translate (new Vector3 (-YMOVE, 0, XMOVE) * MoveSpeed * Time.deltaTime);
transform.Rotate (new Vector3 (0, Turn, 0) * RotationSpeed * Time.deltaTime);
if (Input.GetKeyDown (KeyCode.Space) && (IsGrounded == true)) {
GetComponent<Rigidbody> ().AddForce (new Vector3 (-YMOVE, JumpHeight, XMOVE) * (MoveSpeed), ForceMode.Impulse);
}
}
}`