Hey !
I need to change the rotation of my first person controller to a certain angle… I’ve attached this script:
if (Input.GetKeyDown("m")) {
transform.eulerAngles = Vector3(0, 50, 0);
}
But my FPC won’t rotate. The script however does work with some test cube I’ve placed in my scene…
Does that command somehow collide with my FPC controller script (I use the standard assets prefab)?
What might be the problem?