transform.eulerAngles + transform.Rotate not working sync

Quick question,
I have a simple kite going up and rotating as it goes up (to always face the handler). More, I use left and right arrows to change angle, so it can move left and right.
Here is my Update()
// Kite height
float currentHeight = transform.position.y;
// Kite angle fct of kite height
float kiteAngle = Mathf.Asin(currentHeight / lineLength) * Mathf.Rad2Deg;

        // Move Left and Right
        transform.Rotate(0, 0, 250 * Input.GetAxis("Horizontal") * Time.deltaTime);

        if ( kiteAngle < 89 && transform.position.y < lineLength && transform.position.z > 0)
        {
            // Simulate Wind
            transform.Translate(0, windSpeed, 0);
            // Adjust kiteAngle
            transform.eulerAngles = Vector3.left * kiteAngle;
        }

But while my kite is entering the if clause, the “Move Left and Right” is not working. Any idea ?
It seems that I can’t transform eurlerAngles at the same time as Rotate, what is the clearest way to combine boths rotations ?
Sorry if that’s obvious, it’s my first script :slight_smile:

Found a Solution by modifying my EulerAngles transform like this

transform.eulerAngles = new Vector3(-lineAngleX, lineAngleY, transform.eulerAngles.z + 3 * Input.GetAxis("Horizontal"));

I needed to take the current angle and add degree depending on the key press.