I have a model missile from asset store and a cylinder as a missile. They both get launched with:
rb.AddForce(Vector3.up * liftForce, ForceMode.Impulse);
Debug.DrawRay(transform.position, transform.forward, Color.red);
as you can see from my image, the asset has the correct transform.forward vector but for cylinder it’s orthogonal to the object. What did I do wrong? How can I fix this?