Hi , simple question how can i use transform.positon on a declared gameobject in c#?
public GameObject test_prefab;
....
Update()
{
test_prefab.transform.position = Vector2.MoveTowards(test_prefab.transform.position,nextpos);
}
I add the prefab to the scene but it wont move.
If i declare it as Transform it works with test_prefab.position = …, but i cant store my prefab this way.