i want to transform my player’s position, but its not workinnnn
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Respawn : MonoBehaviour
{
[SerializeField] private Transform player;
public void Update()
{
if(Input.GetKeyDown(KeyCode.R)) {
player.transform.localPosition = new Vector3(0f, 0f, 0f);
}
}
}